- posted in Skyrim Revisited: First time poster here. While Open Cities is a phenomenal mod by esteemed mod author Arthmoor, the mod itself is highly incompatible with a wide variety of mods. Cleaned up navmesh ITMs detected by newer versions of xEdit. Whiterun: A gap in the stairway leading up to Dragonsreach has been corrected. Generally speaking, any mod which adds things to the closed cities will be incompatible. Riften: Bolli's house door was severely misaligned. City mods that add some details to the open worldspace will be partially compatible. Compatible with 1000âs of other town, city related mods including JKâs Skyrim â Open Cities â Immersive Citizens & offers the user a whole. Now compatible to Open Cities! Open Cities Compatibility? All cities: Various synchronization fixes for USKP edits to repositioned markers and other objects, up to USKP 2.1.3. Solitude: Stepping on to the execution platform after Rogviir is dead will no longer make the guards hostile. It also redesigns some of my AIs and solves some conflicts between navmeshes. Markarth: A collision plane has been added to prevent people from walking through the altered dam mesh, until such time as the collision can be repaired properly. Skyrim Sewers 4 - Available in the patch archive at the Open Cities Skyrim download sites (except Steam). Whiterun: The city gate should no longer bar access during the Battle for Whiterun. You essentially use the script to drop the J.K's cities mods into the Open Cities worldspaces, and it works because of the work Open Cities does with scripts to make sure characters/quests work in the new worldspaces. Page 1 of 4 - Lanterns of Skyrim - All In One Compatibility Patches - posted in File topics: Lanterns of Skyrim - All In One Compatibility Patches Adds more lanterns and their corresponding lights to various other mods. The fake collision cubes have therefore been removed from the game. esp 254 FE 2d MoonAndStar_Undeath_compat. Thankfully new content like Beyond Skyrim can be designed to have open cities, so there you can get both the cities and the compatibility. General: Implemented a SkyUI MCM menu to provide a means to enable or disable the following: Oblivion Gates, City Gate Attendants, Outdoor Lighting System. The trigger governing the lock state during the battle did not take Imperial players into account. I really want to have a Skyrim game with larger cities, but Arthmoor's additions only go so far. Riften: The Oblivion gate at the castle barracks was removed. All future support will remain on this branch ONLY. General: Removed several navmeshes that the mod does not need to edit, which should help improve compatiblity with mods that edit things near the cities. Page 1 of 4 - Open Cities Skyrim (by Arthmoor) - posted in Skyrim LE Mods: Open Cities Skyrim New version out updated for 1.6 with all the navmeshes fixed. Open Cities Skyrim (Optional! :D btw thanks to MaDShadoW for this mod! Whiterun: The city gate will now animate more smoothly and play its correct sound. All cities: Adjustments to preferred pathing for the navmeshes have been made to correct some minor anomalies in NPC path choices. I still use it, because â¦ All: Hana upgraded her Oblivion gate meshes to use real collision. The scenes themselves have now been edited to eliminate this problem. Adjustments to synchronize fixes with USKP 2.0.0. Page 36 of 182 - Open Cities Skyrim - posted in File topics: I have a small problem with this mod with rigmor of bruma, the issue is in markarth at neops house door is funny looking, it looks like rocks are covering it up most of the door and I don't have that problem when I only use this mod or only rigmor mod on it own. THERE IS ONLY.ESP FILE INCLUDED IN THIS FIX, so you need to install the original Piercing mod first for all meshes. Riften: Brynjolf's Falmer Blood Elixir bottles were not attached to the enable marker that cleans them up once the initial Thieves Guild quest is done. Open Cities Skyrim. PC SSE - Mod. Solitude: Due to continuing complications in the civil war, the Battle of Solitude will now take place in the closed city instead of in the open. The TES V: Skyrim Special Edition masterlist. Slowdown and stutter in cities . Open Cities Mod Skyrim Mods And Has; Open Cities Mod Skyrim Download The Newer. Listed for its general awesomeness and the need for lots of testing to see if the conflicts and fps problems are all … Install Open Cities Patches later in the list if you decide to install this.) Simply Bigger Trees SE (formerly SkySight SBT) by fadingsignal. Recently I downloaded three different mods, those being Open Cities, Skyrim Sewers, and Bells of Skyrim. Solitude: The decorations for the wedding scene during the Dark Brotherhood are never cleared once the quest is done. Whiterun: The Stormcloak assault on the city should now be working properly. All of the work was his! Does Open Cities, Skyrim Sewers, and Bells of Skyrim need a compatibility patch to all work together? Open Cities Skyrim 3.1.2 [2019-03-15]-----All: Copied some missed foliage items in every city. The People Of Skyrim 2 is a massive world overhaul mod for PC gamers of Skyrim Special Edition, & Skyrim XB1 Console Users and can be found on various game hosting websites as from April 20th 2019. It was fun while it lasted but it's for the best. (Bug #19950). View Open Cities Skyrim Modders Info.txt from NURSING 501 at Carson-Newman University. Short version of the story, I'm trying to make a compatibility version of my Dawnguard Sentries mod that works with Open Cities. For now it's just the REGS 4.0.3 compatible merged file, and patches for Breezehome Fully Upgradable and Merchants of Skyrim. Riften: Patchwork fix to keep one of the bridge pieces from vanishing until Bethesda can fix the static LOD bug. It's just a little fix, so for any permissions you need asks authors of the original mods. Adjustments to synchronize fixes with USKP 2.0.1 and USKP 2.0.2. Here is my modlist: Spoiler #Mod_Priority,#Mo. General: The script which fixes broken positioning on the original vanilla gates has been modified so that it will only attempt to execute once instead on every reload of the area. Mods which strictly replace vanilla textures or the vanilla meshes are 100% compatible. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Whiterun: Updated the main gatehouse mesh so that the exterior side has all of the parts it needs. (Issue #12162), Whiterun: During the battle to defend the city on the Imperial side, the city gate needs to be unlocked. Solitude: The bridge scene during To Kill an Empire (DB09) would freeze the player's controls out and never re-enable them after Maro's monologue. This small fix just put the barrel with piercings to the Whiterun stables. Recompiled all scripts from the mod to be sure they're in compliance with format changes introduced in Skyrim 1.6.89. PC SSE - Request. Riften: The two city gates will now animate more smoothly and play their proper sound. Whiterun: Fixed remaining issues with Companions quests that take place outdoors in the city, especially at the Skyforge. Detecting Open Cities Skyrim in Your Mod = If you have a mod which does things in the cities, you may desire Solitude: The birds that fly overhead will now be disabled during the civil war battle. "quest_pitfighters_open.bsa" "quest_pitfighters_open.esp" you wanna rename the pitfighter_open to just quest_pitfighter.bsa/.esp and overwrite them that should fix the no voice problem! Open Cities Skyrim by Arthmoor. Compatibility Book Covers Skyrim compatibility patches (Only for OTHER mods that require a BCS patch) Legacy contains Book Covers Skyrim and Book Covers Skyrim Lost Library in their entirety. Page 1 of 4 - Lanterns of Skyrim - All In One Compatibility Patches - posted in File topics: Lanterns of Skyrim - All In One Compatibility Patches Adds more lanterns and their corresponding lights to various other mods. Therefore we should be treated to a much larger city to begin our journey. Whiterun: The Oblivion gate behind the Talos statue has been switched to the less obtrusive grey rock variety. Transfers the five major cities into the Tamriel worldspace, eliminating the load screen transitions. Switched to Legendary Edition. Yay! Whiterun: Cleaned up several large floating rocks, and other rocks sticking through walls. Riften: The landscape edits under the south gate somehow got lost, leaving an ugly gap below the road. My followers City Outfit is usually worn if configured by AFT, but not in Open Cities version of the city. (Bug #3), Whiterun: Two of Irileth's guards she dispatches to Riverwood were using the wrong marker targets. Expanded Towns and Cities has been confirmed to be 100% compatible since it does not affect the 5 walled cities. Windhelm will not be covered since the outdoor lighting doubles as sources of warmth. Whiterun: Fixed a portion of the Companions quest that was broken due to the markers refusing to move to the open worldspace. Windhelm: Due to complications brought on by the civil war, the Battle of Windhelm will now take place in the closed city instead of in the open. All: Doors to the player houses will now properly complete the house purchasing objectives if a house hasn't been visited before installing the mod. Throttlekitty - Help with the Riften city gate collision sizing.BassEX - Corrections made to the Markarth dam mesh.Hanaisse - Oblivion Gates in Skyrim ( http://www.nexusmods.com/skyrim/mods/18957 )jonwd7 - Fixing the collision on 6 Whiterun wall pieces without normal collision height. Open up Cities Skyrim can be a extensive project that is designed to provide back at minimum part of the feel of Morrowind - particularly how most of the cities had been a organic part of the planet and you could just stroll in without launching screens. Whiterun: The city gate has been tweaked so as to allow the civil war door flags to operate properly. Windhelm: Triggering the setup for Blood on the Ice (MS11) was competing with scene fragments on the vanilla side that move the NPCs to their start locations. I understand that OCS has some compatibility issues but Im not really sure whats really defined as incompatible when it comes to OCS. (Bug #11875), Markarth: Margaret and Weylin were not always at the proper scene markers for Forsworn Conspiracy (MS01) due to one of the markers being held as a script property. I recently decided to follow the SR:LE ELOTD guide but this time around I really wanted to have an Open Cities (OCS) playthrough. Open Cities Skyrim is a comprehensive project that aims to bring back at least part of the feel of Morrowind - specifically how most of the cities were a natural part of the world and you could just walk in without loading screens. This mod does a lot of world editing and the previous version I tested 4 months ago dropped my fps from 30 to 15. Install Open Cities Patches later in the list if you decide to install this.) No more crappy fake collisions!nonoodles - Riften southeast gate mesh plus the animated dock gates. Under Ambient Occlusion compatibility insert the flag 0x00000032. This would cause the NPCs to sometimes end up having to walk back to the open world side. The main bachelor being a Nord named Bishop, you will have to deal with his teasing attitude and jealousy as you play this DLC sized mod. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. michaelbretcooper. Compatibility JK's Skyrim, Open Cities, Immersive Citizens, Immersive Patrols. Solitude: Vittoria's wedding scene during Bound Until Death (DB05) was not functioning correctly due to the lack of a navmesh on the balcony where she gives the speech. Page 1 of 2 - Books of Skyrim - Open Cities Compatibility Patch - posted in File topics: Books of Skyrim - Open Cities Compatibility Patch If you are using Open Cities and want to use Books of Skyrim then there's the solution ! Markarth: The city gate should no longer displace itself when the mod is uninstalled. If you plan to use it I recommend only playing the game with texture overhauls, weather overhauls (unless incompatible with Open Cities), weapon mods, armor mods, follower mods and select quest/house mods. Added a check for the guard dialogue stage to force the gate to unlock. The People Of Skyrim 2 is a massive world overhaul mod for PC gamers of Skyrim Special Edition, & Skyrim XB1 Console Users and can be found on various game hosting websites as from April 20th 2019. Open up Cities Skyrim can be a extensive project that is designed to provide back at minimum part of the feel of Morrowind - particularly how most of the cities had been a organic part of the planet and you could just stroll in without launching screens. Whiterun: Shuffling of AI packs and NPC positioning has been done to smooth out some problems with the Companions quests. Open Cities Skyrim Compatibility List; Skyrim Se Open Cities Performance; This web page will supply details to what is usually compatible with DC. I was inspired by the mod "The Cartographers Map Markers" by Feyawen, but registered that not all shrines were covered, so i decided to try myself. Whiterun: The Dark Elf gatesman had somehow been given sound data for giants, resulting in heavy breathing sounds near him. Solitude: The cell SolitudeMountainside was not properly listed as being in SolitudeLocation and was disrupting civil war data for the city. For The Elder Scrolls V: Skyrim Special Edition on the Xbox One, a GameFAQs message board topic titled "Remove open cities". Installation Requirements. Generally speaking, any mod which adds things to the closed cities will be incompatible. Reforge Wuuthrad due to the vanilla meshes are 100 % compatible since it does not affect the 5 walled.... V5 alongside Open Cities into the Tamriel worldspace, eliminating the load screen.... 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